; 'LF Y15_40_6CH 40CH', 36 DMX Channels, filename: LF_Y15_4.R20
;  Copyright © Avolites Ltd. 2024
;
;   Date       By                Description
;   22-05-07   Pers Creator      Created - Exported from Diamond 4 file.
;
;----------------------------------------------------------------------------
; The device name, upto 11 characters, no spaces are allowed
DEVICE  40CH                                mode=40CH  40 DMX Channels
NAME "LF" "Y15_40_6CH 40CH"
;
;----------------------------------------------------------------------------
; The Type of instrument, 1 & M must required for backward compatibility
; The middle number denotes the number of DMX channels used
TYPE  1  40  M
;
;----------------------------------------------------------------------------
; Mirror/Head resolution
MIRROR  2    0    0
;       |    |    |
;       |    |    |_______ maximum tilt movement (in degrees)
;       |    |____________ maximum pan movement (in degrees)
;       |_________________ 1 means moving mirror, 2 means moving head
;
;----------------------------------------------------------------------------
; Patching Information. (Upto 10 lines allowed)
; Upto 10 lines of 159 chars are allowed including formulae
; Variables used d=dmx number(1..512), h=handle(1..60), n=devicename (11-char)
; Allowed modifiers
;   +,-,*,/,(,) basic arithmatic
;   % means remainder after divide
;   & means logical AND
;   | means logical OR
;   R means reverse the bits of the current result (operates on a byte)
;   ^ means logical Exclusive OR (operates on a byte)
;   > means shift to the right
;   < shift to the left
;   r followed by number means get the value of that parameter
;   d DMX address
;   n Fixture name, a 0 terminated character string
;   h The handle number
DEVICEADDRESS
"Handle  %2d"h
"Fixture %11s"n
"DMX     %03d"d
""
""
"Set to 40CH"
""
""
DAEND
;
;----------------------------------------------------------------------------
; Specify DMX limits
;
; minimum allowed dmx number
MINDMX=1
;
; maximum allowed dmx number
MAXDMX=472
;
; DMX number must be divisible by this
DIVBY=1
;
;----------------------------------------------------------------------------
; DMX channel description
;
; Column by column description of each DMX channel
; 1. The channels bank number (1..20)
; 2. The upper faders in the bank (1) or the lower faders in the bank (61)
; 3. Channel type (L=LTP, H=HTP, I=Instant LTP, S=16-bit instant LTP,
;    s=16-bit Fadeable LTP
; 4. DMX offset (1..number of DMX channels)
; 5. The output level is proportionally reduced by this level (0..100%)
; 6. The curve number (applicable only to HTP channels), usually set to 1
; 7. Inverted (I) or Normal (N)
; 8. Attribute type (A=Colour Wheel 1, B=Cyan, C=Magenta, D=Yellow,
;         E=Pan, F=Tilt, G=Iris, H=Dimmer, I=Gobo1, J=Gobo2, K=Gobo1 Rotate,
;         L=Focus, M=Gobo2 Rotate, N=Colour Wheel 2, O=Shutter, P=Prism, Q=Zoom,
;         R=Effect Rotate, S=Frost, T=Red, U=Green, V=Blue, 0=uncategorised)
; 9. Checksum channel (Always 1)
;10. Attribute name, must be enclosed in quotes and upto 12 characters allowed
;11. The ON value of this channel (0..255)
;12. The Highlight level of this channel
;13. The Lowlight level of this channel
;
DMX
3    61   s    1   100   1N   E   1   "Pan"             127     0     0
0     0   L    2   100   1N   E   1   "Pan Low"         127     0     0
3     1   s    3   100   1N   F   1   "Tilt"            127     0     0
0     0   L    4   100   1N   F   1   "Tilt Low"        127     0     0
8     1   L    5   100   1N   0   1   "P/T Speed"         0     0     0
19   61   I    6   100   1N   0   1   "P/T Reset"         0     0     0
12    1   L    7   100   1N   G   1   "IPLAY"            35     0     0
1     1   H    8   100   1N   H   1   "Dimmer"          255     0     0
4    61   I    9   100   1N   N   1   "Red"             255   255     0
10    1   L   10   100   1N   U   1   "Green"           255     0     0
10   61   L   11   100   1N   V   1   "Blue"            255     0   229
6     1   I   12   100   1N   I   1   "Page_Gobo"        35     0     0
6    61   I   13   100   1N   J   1   "Gobo"             17     0     0
13    1   s   14   100   1N   0   1   "A_X_laser "      127     0     0
0     0   L   15   100   1N   0   1   "A_X_lase Low"    127     0     0
13   61   s   16   100   1N   0   1   "A_Y_laser"       127     0     0
0     0   L   17   100   1N   0   1   "A_Y_lase Low"    127     0     0
16   61   S   18   100   1N   J   1   "Gobo Rot"          0     0     0
0     0   I   19   100   1N   J   1   "Gobo Rot Low"      0     0     0
5     1   L   20   100   1N   Q   1   "Zoom"              0     0     0
17    1   L   21   100   1N   K   1   "X_Flip"            0     0     0
17   61   L   22   100   1N   M   1   "Y_Flip"            0     0     0
4     1   I   23   100   1N   A   1   "Colour"            0     0     0
8    61   L   24   100   1N   0   1   "Visible poin"      0     0     0
9    61   L   25   100   1N   0   1   "deformation"       0     0     0
9     1   I   26   100   1N   P   1   "Wave"              0     0     0
2     1   L   27   100   1N   G   1   "Shutter"           0     0     0
7     1   L   30   100   1N   K   1   "Z Rot Macro"       0     0     0
5    61   L   31   100   1N   L   1   "Zoom Macro"        0     0     0
12   61   L   34   100   1N   O   1   "LED Dimmer"        0     0     0
2    61   L   35   100   1N   O   1   "LED shutter"       0     0     0
18    1   I   36   100   1N   0   1   "LED macro"         0     0     0
18   61   I   37   100   1N   0   1   "LED macro sp"      0     0     0
15    1   L   38   100   1N   Q   1   "LED R"             0     0     0
15   61   L   39   100   1N   L   1   "LED G"             0     0     0
16    1   I   40   100   1N   I   1   "LED B"             0     0     0
END
;
;----------------------------------------------------------------------------
TEXT
LF Y15_40_6CH
40CH

INPUT fixture DMX No.
Press a Fixture
Select or Swop button
to make the patch.
END

ATTR
Function Obsolete
END

;----------------------------------------------------------------------------
; Preset Palette Tables

;----------------------------------------------------------------------------
; Macros

;----------------------------------------------------------------------------
; Range Tables

; Column by column description...
; 1. Low DMX value (inclusive)
; 2. High DMX value (inclusive)
; 3. Displayed text (max 11 chars)
; Variables used a=low val, b=high val, c=DMX val

RANGE 1  ;Pan
0   255  "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND

RANGE 3  ;Tilt
0   255  "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND

RANGE 5  ;P/T Speed
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 6  ;P/T Reset
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 7  ;IPLAY
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 8  ;Dimmer
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 9  ;Red
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 10  ;Green
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 11  ;Blue
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 12  ;Page_Gobo
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 13  ;Gobo
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 14  ;A_X_laser 
0   255  "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND

RANGE 16  ;A_Y_laser
0   255  "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND

RANGE 18  ;Gobo Rot
0   255  "%3d.%02d%%"(c-a)*100/(b-a),100*((c-a)*100%(b-a))/(b-a)
REND

RANGE 20  ;Zoom
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 21  ;X_Flip
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 22  ;Y_Flip
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 23  ;Colour
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 24  ;Visible poin
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 25  ;deformation
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 26  ;Wave
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 27  ;Shutter
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 30  ;Z Rot Macro
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 31  ;Zoom Macro
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 34  ;LED Dimmer
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 35  ;LED shutter
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 36  ;LED macro
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 37  ;LED macro sp
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 38  ;LED R
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 39  ;LED G
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

RANGE 40  ;LED B
0   255  "%3d.%d%%"(c-a)*100/(b-a),10*((c-a)*100%(b-a))/(b-a)
REND

